I may or may not be doing 360 degree gravity. I was thinking of something like being able to walk on walls, or even something sonic-esque such as loops. Perhaps the official level builder forum can feature a 'custom soundtracks' thread.Īctually, 360 degree gravity would be quite difficult to program. Maybe this could be an optional extra download, not hosted on your site? Something that users can discuss and send to one another, outside of the official level builder site. Qyzbud wrote:Gravity direction option? Ooh, I can't wait to play SUPER. The catch is that you won't be allowed to distribute copyrighted material (excluding sound effects for now, as there is no possible way I can extract those from the ROM, at least not yet.). Even if there are different physics for each DKC, you will not be able to modify these. You will be able to use any element in any type of level, whatever graphics you want, whatever music/sound effects you want. #Donkey kong country returns wii wbfs windowsPlus, I have to deal with making a clean windows GUI, and make sure that it behaves correctly. You will (or should) be able to do all of that, but I have not even gotten the new physics engine done yet (heck, I haven't even figured out how DKC's physics work yet, as I've been working on the speed zeroing patch). *Being able to take an object/character, level environment, or music track/sound effect from one DKC into a different DKC (Ex: Featuring the Ghost Barrel in a DKC 2 level). *Uploading custum sounds for sound effects. *Assigning certain attributes/abilities/physics to objects, or characters (Ex: Stregnth, speed, gravity, automatic movement, immunity, AI commands). *Uploading a picture to replace a sprite or background. *Uploading a custom track to replace the normal music in your level. Kong-Fu wrote:Features that should be available if not available already: "Experience the Donkey Kong Country 4 you want - Coming Soon!" MEDIA LINKS: My YouTube Channel, The DKC Level Builder YouTube Channel This is to keep copyrighted materials out of the situation. All content can then be extracted from the ROM (with the exception of SPC's which must currently also be downloaded from the internet). Users will have to get their own copy of a ROM, which must be DKC version 1. #Donkey kong country returns wii wbfs downloadI am attempting not to include any content from the DKC games when you initially download it (this may exclude some demos). That represents the 'ocean of possibilities' which can be had using the DKCLB. Also, in terms of geography, a delta is where a river meets an ocean or bigger body of water. History (pre generic/fully-legalized/seperated DELTA era): If you're wondering where I came up with the name DELTA Delta is the fourth Greek character, meaning it's a reference to the phrase "DKC4". The editing will happen using DELTA's editor. Just to clarify something: The game engine portion of the DKCLB will be handled by DELTA, while the actual level builder kit is called the DKCLB. Expect to see a LOT of customizable options. There will be support for fan-made content, such as the ability to play any music you want during levels, new game elements, or even user-designed graphics for use in a custom DKC game. It's goal is to enable the creation of customized Donkey Kong Country levels (or even a whole customized DKC game!) and to improve on the concepts which DKC introduced. The DKC Level Builder is a project that CFH and I are I am working on. Both Donkey and Diddy can pound the ground to defeat enemies and unveil secret items.Please report all program bugs in the appropriate bug reporting topic once it is created by me.Īlso, please discuss the bugs there, too, instead of in this topic, to keep things organized. To avoid problems arising from differences in the players’ skills, Diddy can hop on Donkey’s back to take on a more passive role, while his jetpack can be used to make his partner’s jumps easier. If a player’s character dies in two-player mode, it can be brought back by using the other character to hit a “DK Barrel” that floats into view, a mechanic similar to the one used in New Super Mario Bros. Multiplayer mode enables a second player to control Diddy Kong. In single-player mode, players can only play as Donkey Kong, although Diddy Kong rides on Donkey Kong’s back, and Donkey Kong can use Diddy’s jetpack to jump further. #Donkey kong country returns wii wbfs seriesPlayers take control of the series’s protagonist Donkey Kong, as well as his friend Diddy Kong in certain situations, with many traditional elements of the Donkey Kong Country series returning, including mine cart levels, the ability to swing between vines and collect bananas, and the golden “KONG” puzzle pieces. New gameplay elements include levels in which the characters and foreground environments appear as silhouettes, spawning several new gameplay mechanics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |